Rage – Don’t Look Back In Anger…
Tuesday, October 11th, 2011
Rage is one of those games that didn’t seem to get much justice when it came to advertisement, but that doesn’t mean it disappoints. Developed by the guys at Id Software (Doom, Quake, Wolfenstein), and produced by Bethesda Softworks (Fallout, Elder Scrolls), this game boasts one of the most famous teams in the games industry, and you can tell that there was a lot of loving attention paid to every aspect of this game.
Now, before I get started, I would recommend anyone playing this game to install it to the hard drive of their console. Standing in at 22GB on 3 disks for the Xbox 360 version (or 8GB per disk on the PS3), it is a huge game, with the graphics making up for most of the size, and you will see why.
The Rage intro does a great job of showing the story so far; an asteroid is on a collision course with earth, and everyone is put into stasis chambers called Arks (Fallout’s vaults anyone?). Straight from the get go you can see how visually beautiful this game is, and my other half thought she was watching the start of some mega-bucks blockbuster. Everything from packs of sweets to mutated bosses has had each detail considered, examined and rendered to perfection. In short, Rage has definitely set a new bar for the standards of video gaming graphics.
There is, as with 99% of games, a little tutorial on the controls (look up, look down, run around in circles, blah blah blah) followed by a little mission to introduce you to the game’s mechanics. The controls are about as straightforward as they come; anyone accustomed to playing FPS games will feel right at home. However, even though there are plenty of areas you will be running and gunning (Rage isn’t another run-of-the-mill cover shooter), this isn’t where Rage truly shines, although this aspect remains great fun. Being a sandbox game, inevitably some areas are limited at first until you do a mission to blow/open up whatever is in your way. As a result, vehicles are a must, and the controls for driving are as responsive as ever, making it easy and entertaining to drive.
Throughout the course of playing the game you will find a lot of influences from the projects that both companies have under their belt, most notably of which are Bethesda’s open-world RPGs. There aren’t any RPG elements within Rage but there is still the option for side quests as well as the main story missions. This means that you can make that little bit more money, enabling you to be more prepared when engaging the main missions. This also means that you won’t be getting bored anytime soon, and will probably be spending a lot of time doing the side quests just to upgrade your guns/armour/vehicles.



Any one of us can remember seeing the appetising trailer for this game almost two years ago; it was beautifully crafted as a non-linear sequence of a little girl’s transformation through death to zombie, before attacking what would appear to be her parents. So began a plethora of rumours and speculation that was the intense hype for Dead Island.
Those of us who have fond gaming memories of the original PlayStation will certainly remember Metal Gear Solid, the title which arguably kick started the so-called ‘stealth ‘em up’ genre. Hiding in cardboard boxes, snapping the necks of enemy soldiers, smoking, a labyrinthine plot, this game had it all. Although the PlayStation 2 sequel, Sons of Liberty, is widely thought to be inferior, the series returned to form with Metal Gear Solid 3: Snake Eater, with its emphasis on camouflage, laying traps in the jungle and hunting for food. Now in glorious next generation, high definition graphics we have Metal Gear Solid 4: Guns of the Patriots and it’s definitely been worth the wait.